Pilot - Rendering of in-game character Our character artist did a fantastic job of making a wide array of playable character models.
Fire Team File - Rendering of in-game character Several examples of spec ops character models.
Female Rebel Sniper - Rendering of in-game character A female Rebel sniper decked out in night camo and burqa.
Delta Force Soldier - Rendering of in-game character Great attention was paid to the types of gear and how it was worn.
River Slum 1 - In-game environment screenshot One of the unique rendering features was an animating day to night cycle. Seen here is mid-day.
River Slum 2 - In-game environment screenshot One of the unique rendering features was an animating day to night cycle. Seen here is sunset.
River Slum 3 - In-game environment screenshot One of the unique rendering features was an animating day to night cycle. Seen here is night.
River Slum 4 - In-game environment screenshot One of the unique rendering features was an animating day to night cycle. Seen here is dawn.
Ruined Marketplace 1 - In-game environment screenshot This abandoned marketplace was the setting for our training level. I worked closely with design to create the layout.
Ruined Marketplace 2 - In-game environment screenshot Players learned to crouch, jump and lean around corners. Many of the overturned props are destructible and offer only limited cover.
Ruined Marketplace 3 - In-game environment screenshot I used bright signage to help the player keep their bearings in the narrow gray alleys.
Volcano Island 1 - In-game environment screenshot Dense jungle was a critical part of our look. Large amounts of palm tree groves were created and placed by hand. However, procedural geometry was used to cover the jungle floor with underbrush and was applied via a mask image.
Volcano Island 2 - In-game environment screenshot With maps sizes being so large, I felt it was important that players have visual points of reference. Here, a small village lines the harbor in the shadow of a dormant volcano.
Village Waterway - In-game environment screenshot The white-washed stone buildings in this village offer a bit of visual variety to the run-down wooden shacks seen in other environments. Players could swim the waterway and even dive under water for limited amounts of time.
MI-26 Halo - Rendering of in-game model This large transport helicopter is capable of carrying vehicles across the battlefield.
FAV - Rendering of in-game model The fast attack vehicle has room for three: A driver, rear gunner and passenger who also has the ability to fire their primary weapon while seated.
SUV - Rendering of in-game model Not as fast as the FAV, nor as pretty, but it can carry more passengers. Only available in jungle green. Sorry, no airbags.
Super Puma - Rendering of in-game model An infantry transport helicopter used by the Indonesian Rebel faction.
Air Overwatch - In-game multiplayer screenshot Two fully loaded helo's move to take an objective.
Three Wheelin' - In-game multiplayer screenshot The shortcut through the rice paddies makes for an extremely bumpy ride.
Jungle at Dawn - In-game multiplayer screenshot The foliage shader allows for a beautiful sun-filtered look at certain angles.
Lift-off - In-game multiplayer screenshot An AH-6 lifts off after delivering some soldiers.
Exfil - In-game multiplayer screenshot Two Rebel soldiers run through a village after respawning.
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